@LF}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr J)CHBACHSEULJKTKNTFYXJDDFSHHBPBXBLTTPSSTSXRTTRTYTXFLPANDULYXZAT1D}HYXDVIFFSBsDBA@AAAh @ @ }@@@@@@@A@.(}0@ *!/",#@A$2A%A&`A'(@@)*@+@,@}-@.@@/0@1@234@5@6@78@ V +AR@ }90@L(PLEASE WAIT...V A##@@K:9@<@,9@ }<@,9@<@,9@,;@,;@,;@,;@,;@,;@,(119@0, }9@0,9@0,9@0,2`68,--68@,-96-E6-N6.#$W6.%&`6. } <b-@+-@<68<,-M68<,-^68<,-@b F568<,-@ }168<@,-@5 Pj #@!-@@868<,-@O68@<,-@U"f68<,-}@j Z0,0,0,5,4,0,4,5d(>:A%,n(-@@((CHAIN REACTIONx3-@@3(NUMBER OF P}LAYERS (1/2)?<)@6-&@H<@*@A0"@A0-@ @0(CO}MPUTER FIRST (Y/N)?.)@.@*@xA`6-+"@, A5-@@5(NUMB}ER OF JOYSTICKS (1/2)?<)@6-&@I<*@A5(>:A%,"-@5(CHA}IN REACTION=-@+-@5 Ap9 = H6-6%@-6.7%@<%@,H6.7}%@<%@,."@*6%@$ A @. A` A%%8<,%@*8<,A@S68<},-8<,%@/68,-8,%@@8<,"S68<,-%@ Ap8<,"8<,A" A },C6-6-/-@C-@638<,8<,*")6-@3 A@ } "@APJ"@AT A ^<-@@#$  GAME OVER8-@A< h9}-@@#9 PRESS FIREBUTTON TO PLAY AGAINr##T:,*T:@,Ap| @P 6-6- A }&6-6-&6-R:$,-T:$,"6- 6-* Ap-$("@!(6-6@}'"@ @'6-@("@!(6-6@'"@ @'6-@!!"}*"A1 Ap6-%6-%' A 1 A6-@/6-P:@'+8<,$@,,56}.K6-$@%@a6-$@%@t-@8<,67@,.67@,.6. : A A }! A*6. 06.: AY A  A % Ap9-@U2Y }$68<,-8<,&8<,$ Ap%8<,"%68<,- 6-6-'!6-&@' A}&' @6-%@' A0- 6-!#6-&@- A:' @6-%@' A}D7+8, @)8@, @76-@N 6- $XN8<,%@)68,-8,%8<,N686%@,- }86%@,&8<,b;68<,-%@.68<,-8<,%@8 Ap;$lL6-!48&@<,"!}@B6-&@L Apv@!(8<&@,"@66-&@@ Ap@ @(8<%@"},"@66-%@@ Ap@ @(8%@<,"@66-%@@ Ap$6-@$ #} ABAR@!6-BsDB6-+F:A,&@,$AV(-A$$%F:%,( AV$}'AV6 #A0%-%@$%@U)"/3 6$%%170,170,170,170,170,170,170,17085,85,85,85,85,%}85,85,85 3,12,40,170,138,162,170,403,12,20,85,69,81,85,20>6-$@%@/6-$@%@5->(&}  -@@+ -%(!-%@%'(+  ,-%@(,@w*$4?'}6-$@%@/6-$@%@5-?(>-@@H' -%(-%@%#(' R(}-%@(\$f/6-$@%@/6-$@%@pDD8<,%@AA A A )}A 0A 0z:-%@%@(3-%@%@7(:$* A#-%@%@'(*$* *}A #-%@%@'(*$* A #-%@%@'(*$* A #-%@%@'(*$P+}6-#-@7-@P8<,"@A `#6-%@68,-#68,-   &,}-@@#&( THINKING...K-@ 68,-/68,-86-8,A6-8,K A (("@*-}*8<,!A##8<,%@8<,A@>%"@*8<,%@"8<,468,-@> AP(.}"@68,-@( AP("68,-@( AP8<,@A7"*8</},"@-68,-@7 AP$7"*8<,"-68,-@7 AP.7"@*8<,"@-680},-@7 AP848<,%@"8<,*68,-@4 APB##8<,%@ 8<,A0L>%"@*81}<,%@ 8<,468,-@> APV("68,-@( AP`68,-@ APj("2}68,-@( APt68,-@~ 6-6-@1-@8,"(6-%@168,-3} !A6-&@ A`:6-P:$H:,,%@(6-8,16-8,:6-8,7-@4}@#&( 46-%@7$ 6-&2A@2@AU@2@5}A%@"2@AP@"$ D:CHAIN.JAN@2@AU@2@J"ANUSLSHELEHS 7} ;@ ,` +'0@A0@@`( <<<>>>> @0(&(ENTER INCREMENT *>"@0(& @@"(ENTER FILENAME &2+ @P'(EN9}TER STARTING LINE +<# A)!B'g# @PF @ @5@@B)@:}O)@\)@i)@v)@)@6-6-%@Po A0AB@)+;}C0@UAR@X([(o-@@Z7( DATA %-@@!2)@7(<}d @!(,nI  ( (6-% "(CONT4-@FAB@I&x @@ (  ((=}(CONT+-@=AB@@&? +'0@9AR@<(?('-@>}AP@#(' SJ( FOR A=%AV$ TO %AV$:READ B:POKE A,B:NEXT AS(CONT*-@?}'AB@*&b (} ((+-A`A@/(3 b(*POKE 842,12:GRAPHICS 0:SETCOLOR 2,0,0:LIST@}'-@'AB@ D:MLWRITE,65,2,0,0,0,0,41,130,33,14,66,14,66,3,39,103,0,0,27,35,10r;;14,64,8A},0,0,20,39,40,15,20,69,78,84,69,82,32,83,84,65,82,84C,3,39,103,0,0,27,35,10r;;14,64,8Y%&nNBASEIBASDECIMADIGWORDIGITEMdC}""***** PROGRAM TO DEMONSTRATEn""***** NUMBER BASE CONVERSIONx(;@@,((MUST BE AT LEAST 32)!(D} ( BASE FOR INPUT! NUMBER  6- A6-"  OOPS" A BASE FOR OUE}TPUT   BASE  =! A!  BASE  =  BASE 10" A#,,***** CONVERT N TF}O N$ USING GIVEN BASE#ENTER: N,BASE$""USES: DIG$,DIGIT,WORK,TEMP$ AP$;@b,"$HH6.>0123456789AG}BCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz,$**6. 000000000000000000000000000000006$ 6-@$ -@2@H}6@J$6-P:',6-&$T$67<,.7%@,^$ 6-  h$57@<@,40+6.7@,5 A I}r$$$,,***** CONVERT N$ TO N USING GIVEN BASE$33ENTER: N$ HAS PRESUMED NUMBER IN STRING FORM$!!. BASE ISJ} BASE TO USE$99EXIT: N HAS NUMBER IN INTERNAL FORM (<0 IF ERROR)$USES: DIGIT,TEMP$,,NOTE: DIGITS GO TO BASE K}66, IN ORDER$. 0..9,A..Z,A..Z$57@<@,40+6.7@,5 Ap%6-%-@BL}:,%36-@:7,,&@H# 06-6@3$&%9!@ 6-&@) @66-6@9$0%9!@5M}6-&@) @666-6@9$:% 6-6@$D% 6-$%N% X%$ D:INST1.FEB9!@5rRXANDTEMPTEMPMASXOR@@@@d!!***** PROGRAM TO SHOW ST O}ATEn***** OF CONSOLE KEYS ANDx##***** DEMONSTRATE BITWISE AND}  SELECT CONSOLE KEY&6-F:B2y,&"@ P}A06-@ A( START6-@ A( SELECT6-@ A Q}( OPTION F:B2y,"A A(#**** REM BITWISE AND2#ENTER: X,Y<#EXIT: XANDY R} IS X AND YF#USES: TEMPX,TEMPY,MASKP#' 6-6-6-'6-@Z#%6-P:,'@%6-P:,'@d#" S})"$n#P:,*P:,6-%x# 6-%# AP#**** BITWISE OR#ENTER: X,Y#EXIT: XO T}RY IS X OR Y#USES: TEMPX,TEMPY,MASK#' 6-6-6-'6-@#%6-P:,'@%6-P:,'@# U}"*"$#P:,)P:,6-%# 6-%# AP D:INST2.FEB,'@%6-P:,'@# \12 " NBASXANDXORDIGWORDIGITEMTEMPTEMPMAS(@PAPAPAPAPAP(>W}> @1 AVd""***** PROGRAM TO DEMONSTRATEn""***** NUMBER BASE CONVERSIONx""*X}**** AND BIT-WISE OPERATORS }(;@@,((MUST BE AT LEAST 32)( ( IN BASE  NUMBER Y} A6-"  OOPS" A BASE FOR INPUT NUMBER  A6-Z}"  OOPS" A BASE FOR OUTPUT" , ===== RESULTS =====6) 6- A) FIRST [}NUMBER : @* 6- A* SECOND NUMBER : J A AT* 6- A*  BITWISE AND : ^) 6\}- A)  BITWISE OR : h A""***** END OF MAIN CODE *****(#**** REM BITWISE AND2#ENTER: X,YZ}hiCHSEHSCREEJANUMCABSCICMPXMBTTPSSMXSPDPPPIISSTLESGBE^} _}@@@@`} !"#$%&'()*+,-./a}012@34 #@@K:9@,9@,9@,9@,b};@,;@,;@,;@,;@7,--@")Ad%- 00104,165,203,5,204,133c},212,169,0,133,213,96(//6.% 2S +AR@90@@@d}S0@@@</-@ / *********************F/-@ @/ **P/e}-@ @/ *頠頠*Z/-@ @/ **d/-@ @/ **********f}***********nA-@@) 56-A6-x4-@@! 堣*6.=:,4 A Pg}4-@@! *6.=:,4 A P9-@@9 <>G>>>>H>>>>I>>>>J>>>>K>>>j}>L>>>?-@@'  Player's Side36-?6-A-@@" Move #4-@@ A k}Score:C-@@&68,-@568,-@? AC 6-@@"6 imited or nlimited Gaml}e? # A#0L*0UA0 6-5 4U-@@+  5 A! Am}  Move Limit! 6-P:, A`7-@@$  亠-6.=:,7 A P"7 A7 $Wn}ho goes first: omputer or layer? ,# A#0C*0PA6 @4CAJPLAYER'S MOVET1 6.o}P6-#6-16-%@^-@@ h&-@@"6-%8,& r7 A7 $Playp}er's turn. Move counters (G-L)? |"A- A6-@:,&@d- >:%A,4QA0(q}1G*/L(8,A@" A" Illegal Move !!!%-@A % Ap16-@ r}Ap--@A1 >6-#-@@/68,-8,:6-%8,> "*"A p"s}A!@$A pCOMPUTER'S MOVEU 6.C6-#6-/6-;6-G6-t}U6-%@(-@@6.=:,( A P&-@@"6-%8,& 0 A0 u}Ʃ "A&CHECK ALL MOVES0-@@:!68,-!68,-D"v}@6.PN8,"A0X!6-6-!6-b6- Apl6AAw}-68,-?:Ad,668,-v  6.CPICK BEST MOVE-@@8,A 6-6-8x},448%@,)88%@,,"A%6-8%@,%6-8%@, !!"*"Ay}P 6-!6- A26-#-@@.6-%8,2 A-@z}@ 1!8,*8,@&'6-1 A  <%6-P:H:,$@,%@<8,"A{}*6 >:%@d,6-2-@A6 416-@ Ap--@A1 >>6-#-|}@@/68,-8,:6-%8,> H"*"A PR"A\!@$A pf A@p}}NO COUNTERSz-@A " A" No counters !!!"  Game over.-@A~} "A0 A p3-@B:,, >:@:7<,,%A(,0 3$AWARD COUNTERS, A}, Game over. Award counters.-@@3 6.C6-8,6-)68,-3 AC 6.P6-8}%@,*6-%@968,-C A  WHO WON A! " A draw. ! A& !}  Player wins. & A$ ! Computer wins. .ANOTHER GAME8 Another game (Y/N)? B# A#0Y}*0NAL 4Y@PV +`QUIT GAMEj-@A t2 A2 Quit game. A}re you sure (Y/N)? ~# A#0Y*0NAP0YAp# A6-# A UPDATE DIS}PLAY/ @%6-@5&@$/ A'!@'6-@$+&@,I+-%@+!@,$@}%@3 8,B8, @I  -@@P 8,$ 4P A $ 4C }Ap$MOVE COUNTERS! 6-6-!6-'-@@#68,-8,'   68,- }A-@8,6-%@(!@6-@2%68,-8,%@% A<   6-F}ANY CAPTURESP"8, @)8,!@"$Z4P*@Ad4C*@An$xTOTAL C}APTURES#6-@4C#6-@-6@"8, @)8,!@"$& 4P6-8,6-%}& A` 4C6-8,6-%&68,-6-& A   $A6-A:=:,,")@+6.>}:,AIF B$<>"" THEN 7000,,GET #1,B:B$=STR$(B):IF B$="" THEN 7010$DISPLAY PLAYER'S SCORE"$}-%@%u-@@  ;2@@S@@O-@@ S u2@} 6-%$DISPLAY COMPUTER'S SCORE""$,-%@%6-@@6.=:},( A PJ2@AU@@^-@@ b 2@@ 6-%$J.}-@@" +-@@".$ D:WARI.FEBb 2@@ 6-%$J.=XY @UADSSCIOREASADMAXLETRUELENUSCRCOTEXCOLKECOLRCOLRICCOICBADICBLEICSTA} }************************ ATARI ******** SPEEDSCRIPT ****** CUSTOMIZER }********************** Ak(>:A%,"-@@E(WILL CREATE FILE: ԳH(k( ENT}ER ORIGINAL FILENAME OFh&( Ԡ͡)(,(<( R6. h6. } ( @  4@ 2_ARAU('B:,!@_7@<@,4:)7@<@,4:@p}<;67@<@,.D1:567@<@,.;6.F* A*@@P`;B,;}@,(6.hhh*LVH67@<@,.>:Ap,`67@,.>:A(,ZW-@6-@2$6-C:,06-A}: A0L67,.>:,W@d..7Ax#<Ax3,0 SpeedScriptAn) @)67A'<A',.>:,}x1 @167A'!<A'!,.>:$@,/!@/67AI <AI ,.>:@V,/!@/67As<}As,.>:A,h(>:A%,"-@@E(WILL CREATE FILE: ԳH(h( INSERT FORMATTED DISK}<-@@<("** press -spacebar- to continue **$)@$@2Ap: A:@@}D1:SCRIPT30.BAKA-6-@2$6-B:,-6-C:,7 A0A A " +"*** INTRO TEXT ***}{0@@70@@@Q0@@@i;@,;@,{ARAU}]-@@8(THIS PROGRAM WILL ALLOW YOU TO]( CHANGE THE DEFAULT BORDER, ANDN(( TEXT LUMINANCE VALUES, }OR THEN(! DISK DRIVE SELECTION FOR THE +(( 130XE RAMDISK DRIVE #8, IN THE+(((( Ԡ͠}((( ٺ+(( 㩱ŠӠ+(O(( FOR THE ATARI 400,800,XL, & XE}+(.(O( **********************".(.("** press -spacebar- to continue **,O@.@@}K:;)@O@2A6L(>:A%,"-@@F(CHOOSE ROUTINE YOU WISH TO USE:I(L(@Q'( } 1: CHANGE LUMINANCE VALUES*(N( 2: BOTH CHANGES ( 1 & 3 )Q(J*'( 3: CHANGE FOR RAMDISK, D8:*(TS( }4: EXIT PROGRAM.-@@P(** press number for choice **S(^.)@. @I)!@RAPh56-}&@H5ApApApA0rj(>:A%,"-@@E(YOU WILL BE ASKED TO ENTER Aj( VALU}E FOR THE BORDER COLOR AND|M(( THE TEXT LUMINANCE, AND THEM( SCREEN WILL CHANGE TO SHOW THEY ( EFFECT OF YO}UR CHOICE.2-@@Y("** press -spacebar- to continue **$)@$@2A"(>:A%,"A}RX A -@@@(ENTER VALUE FOR BORDER COLORT( (0-127) X 6-P:,  }A !A'A e(>:A%, AP,-@@O(ENTER VALUE FOR TEXT LUMINANCEa( (0-7) } e 6-P:,  AP!@AP[6-@$ 6-F:A ,/6-F:A,CA $@}OA[AsARAU"(>:A%,4-@@O(THESE ARE YOUR CHOICESR(s( ARE C}OLORS ACCEPTABLE?/"( (Enter -Y- or -N-)/)@'A A'A@A}>(>:A%,"-@@>(CHANGE LUMINANCE VALUES*"@!-@@ *(ONLY&'("@'}( &0 A:(>:A%,D=!@!-@@=(CHANGE FOR RAMDISK, D8:N*"@}!-@@*(ONLYXd-@@;(!*** MAKE CHANGES TO PROGRAM? ***M-@@d((Enter -Y- or -N-})b))@@) AlAR @ v36-A46-A6'6-A@36-A5}<6-P:'AV,$6-&$AV,%<%%@<6-P:'AV,$6-&$AV,%<%%@)}%@&@$)6-?:C:,<,--6-F:%,%AV$F:%%@,%@AF:,$""*** ERROR & EXIT R}OUTINE ***S +(-( BYTE COMPARISON FAILEDI( INCORRECT SOURCE FILES A@A +(*( * FATAL E}RROR * = 7(F:A,A A@6 +(,( READ/WRITE SUCESSFUL6 A@ +U ( *** PROGRAM STOP}PED ***+@6@@ BRARU D:SSCUSTM.BAS@ +U ( *** PROGRAM STOPR!"^FrFCHBACHSERCLSSCOC1C2CHRLHXYFCAMEXYRMETDBLDCDSCSKKDCCYCXDECASTC1C}2NTMEBKMYMXLPSPNSCPSGAOUOBSPUMSPXPYNFCLDRSPWWLTMEPTTPTHENPTLTHENTPTHENNCNCSLLD}TRTTPTHENWPCBLSPTHENSLHNM1NM2NM3NEXT@ @@ }@ @ @ @ @6@ @@@A@  } @@@ A A!bA"WA#$%&'A}(?A)'*+,G -Q./012*345A6A7}89A:A;OA<=A>{?@AAABUCADAEAFAG}AHAIJKLMNOPQARSTAUAV[}@WXY@Z@[A\y]^A_`abcAdef}ghijklmnoS +A@1A C}AAS  PLEASE WAIT--@")Ad%- 11104,165,203,37,204,133,212,169,0,133,213,9}6 =AR@ A) A3 A'= A A @@p#"-@)@"(}Ϡ(&-@'@&( Ġ2Q A6-@--@C6-$@%@M AQ }3; 6- A6-%6-@16-@; A7 A @%F9-@(@9(Р7%@}<%@,KB-@(@#(Һ/"8(B @P(>:@:=:,,%A(,Z"}A5d!A%s&-@'@&( PICK DISCARDy; A"-@'@1( ; A0}} A##68<,-68<,-# A %6-@6-@% AK A% A0K+8,!}@ ,)+8@,!@ ,A16-@06-@ '6-1 Ae16-@66-@ '6-}1 Ae46-@06-@*6-8,4 Ae46-@66-@*6-8@,4 Ae- 6-} A6-# AU- @%,06-$8@,@06-@1;6-@'%$@%6-@16-}@; Ae6@6-@0%$@%6-@66-8,&@@ Ae;-@A @( AP-@})@((A"(ΡB"@(E%-@@%( PLAY AGAIN?J=6-@}6-@'6-@36-@= AT"@%^ +(>:A%,&-@'&( }&-@'@&( Š&-@'@&(  -@0@ (POINTS&-@'}@&( ՠР@-@+-@'@%<( @ &-@'@&( }&-@'@&(  -@0@ (TRICKS&-@'@&( ՠРA-}@+-@'@%=( A 9G6-6-@0'6-@1 Ae=6-@6G Ae}:;6-@06-@ % Ae16-@6; AeB AP$L~~;@,;@,;@,;A@,};@,9@,9@#,9@#,;@,9@,9@,M9@,9@,9@<@,9}@<@,;@,;@,9@,9@,9@,9@<@,9@,9@,9@,}9@,9@<@,N9@<@,9@<@,9@,;@,9@,9@,9@},9@,9@,;@0,;@0,;@0,9@,O66.`{6.*6. 66. QU}-@+-@<68<,-M68<,-Q U V6.9 10J Q K A J J [6. 910 J Q} K A J J`B #A !-@%".68,-2 B4,0,1,2,3,4,0~+-@+-@)68}$@%,-)68$@%,-5   68,-568@,-S #Aa!-@'"}068,-968,-= S13,11,7,6,1,11,7,16A #Ac!-@%".68,-2 A1,1,8,1,2,-1= #Ap!}-@'"068,-968,-= 12,11,7,6,2,11,7,166.     6.   }  6. \ #Ax!-@%".6-B:,?68,-&@K @\67%@,}.(6-+,$@%@$67,.( 22PASS,ORDER UP,PASS,PICK UP, PASS,` DIAMONDS<< CLUBS, HEARTS,{ SPADES,N}ORMAL,AGGRESSIVE,YES,NO,YESL #A!-@@'"068,-968,-= L7,1,1,9,7,17N #A!-}@3"<68,-E68,-N68,-T68<,-%68<@,-668<@,-G68<@,}-P68,-T 99,99,99,99,99,99,99,9999,99,99,99,99,99,99,9999,99,14,14,14,13,13,9920,12,8,8,8,8,7,1}914,0,0,0,0,0,0,160,0,0,0,0,0,0,140,0,0,0,0,0,0,0$J+",*+"@,%6-%@J6-+'@}&P:'@,,$@)6-$@%@-)(+-%@+(|7<%@, |4-%@4}(| 7%@<%@, |+-%@+(| 7<%@,|-%@($9-}@-6-$@%@96-@36-8<,%6-8<,/ A3 $1-@#16}-P:H:@,$@$,! 6-8,68,-8,!68,-! 6-8,68,-8,!68,- +-@+-}@Y68<,-8$@%,368<,-8$@%,7 ; J6-8@ ,Y6-8@ ,$&-@'@}&( Ԡ$-@(@$( ˠ(% AP6-%6-21 6-8,6-8,6-8,}'6-8,1 A3-@@P 7XA8,$AAS36-?:Ad,X+8,"@,*+"@},AU8 6-8,6-8, A9-@@ <16-%@6-! A'6-1 A0K A}P-@(@L"ApP##(Ҡ>:@:=:,,%A(,U+-@)@!(+ AuZ}%-@(@%( Ҡ_ A` 6-8,6-8, Ad$x'-@'@'( HIT BUTTON } T:,"@A AP$;-@@#-@'4( 8 ;$16-$@}%@-1(7<%@,#-%@#(7<%@,#-%@#(7<%@,$D-}@#A5AASD6-?:Ad,&68<,-8,"68<,-& Z-@"6-8<,}-6-8<,B68<,-8<,%8,Z68<,-8<,%@r"@6-%@B6-+'@&P:'@,,$@Z6}8<,-8<,%@r68<,-8<,%@?"@#-@;68<,-8<,%@?  S6-}#-@48<,"E68<,-S6-%@1 -@-68<,-8<,%1 }AP'"@'68<,-8<,%@ 068<,-8<,%8,068<,-8<,%@$@=6-6}-@'6-@36-@= AE"@6-J$O#-@@#(LONEHANDPI6-@6-}@'6-@36-@= AI6-R5"@6-@'-8,8,5(LONEHANDS#-@@}#( T$Y.6-"8<,!88<,,.6-@^$rC 6- A6-# A)"3 A%}96-C Av%6-"@% A`w"8<,!88<,,"6-@|"8<,!88<,,"6-@/ }6- A/+",)+,A$ 6-8,"@$6-@=-@18<,+8<,&},=6- "@6-$=6-@6-@'6-@36-@= A"@}6-$8<,!88<,,6-$=6-@6-@'6-@36-@ = A &@"}A !@6-&@$:16-#-@1"Ae?""8<,&88<,<, Ae}D 6-8<,&88<,<, 6-I N$lI-@@+-@9-8,8,%I( q  } s$v 6-{A@w6-!6-)-3 AAA%6-@B:,267<,.>:@:7<,,%}A(,6  -(6-%@ &6-R:,&@A@6-&@ 6-@}AP6-%@!6- T:,"@A! 6-6--! A -(6-%}@ $Q AP A 6-' A-6-96-@E6-Q6-16-@6-@}!6-'6-1 A.#-8,%@8,.(DEALER A#" A# A @O:&},@A ) A%"@6-) A % AP-8,8,$"@( PASS$ A @} 6-(ORDER UP5 6- A6-5+,*+"@,A ' 6- A'@A!#"} A# A p AP-8,8, D"@( TURNED/-8,8,%@:( DOWND A p3 6-}( PICKED)-8,8,%@3( UP-@A %%+",*+@,A!96-@6-}@% A9@A! A6- 6- A6- #" A# A %} AP-8,8,&-@@0 (%"@( PASS% A )& 6-6-%@! A&(}*/+,*+"@,%6-%@/ A u4 A! 9?6-@)+",*+"@,56-@? A! =}"@A!@>%%+"@,*+,A! ?#" A# A!@@ A%C"A!@}H=-8,8,(LONEHAND0-8,8,%@=( \-@A a Af$6-6@ }16-%@18<,"6@A" 6-P-$@%@@)(E-$@%@@# }P(P-$@%@@)( E-$@%@@#P($6-R:,$@w } 6-@A"P+ 6-8,+8<, A"0 A"@A"u36-8% }@,38<, A"U A" T:,"@A"$P-@5+8<," },*+8<,"@,F68<,-@P A# bA8<,&AAS56-?:Ad,AASAAS}b6-?:Ad, 8+",*+8<,"@,-68<,-@868<,-   K-@+-@}K8<,!8<%@,A#1 ;8<,"8<%@,;8<,!8<%@,A#1 96-8<,&68<,-8<%@},968<%@,- 96-8<,&68<,-8<%@,968<%@,-    Q-@&68,-}18<,"G68,-8<,%@Q A#P$ -8<,"@#68,-@ - A#P) C3+8<,8<8,,,*+8<,}8<8%@,,,C68,-6@.  3 ;6-@#-@,8, 26-;6-8,8   $ m-}@+-@<68<,-@ T-@m8<,@A% )8<,"68<,-@}) A% 5O:8<,&,"@*68<,-@568<,- -%68<8<,,-8<8<,,%@) -  $ ]-@}@#(PARTNER?/6-@ ;6-@G6-@S6-@] A 968,-$"@968},-@ _-@@%( OPPONENTS?16-@ =6-@I6-@U6-@_ A 968@,-}$"@968@,-@ (-@@%( ($ D-@+-@<}68<,-@ D  nA!AAS06-?:Ad,G68@<,-@[-@j68,-}n  c 6- A6-%6-@:68,-O68@,-c"A0 S"@6}-@/-@E6-$@%@O AS  ) 6- A6-# A)6- +"@}"6-% A+6- Q-@6-)6-56-;"A6-K AQ6- - A56-}"@-6-%@ 688<8,,,-@ 8<8,,"6-@ ;-@@6-' A-6-};"A0` /6-%@ A5/"A0P -8<8,,"'8<8,,!8<8,,-6- A0` -}8<8,,"6-#6-@- A0` 58<8,,"8<8,,/8<8,,!8<8,,56-  -@@  } -8,8,( "-8,8,%@"( h-@AP !6--A?AASN6 }-?:Ad,T6-h68,-8,%@ 86-@0%@$%6-@ .6-8,8 Ae P-@ 6-8,!})6-8,3 AH68<8,,-6@L P  -8,8,   BA!AAS06-?:Ad,"}B-@'@ 8, @A1 8, @A0 !!68,-8,%@%$@ M" ( #}ՠΠ2-@'@C( ̠ӠM A2 M"@ ( Ҡ2-@'@C( ̠ӠM $}A2 68,-8,%@ 48,!@*( ՠΠ4 A2! V8@,!@)( Ҡ;%}-@'@L( ΠĠV A2$ ''68@&,-8@&,%@& V8, @)( էŠ;&}-@'@L( ġV A2+ L8@, @)( Ҡ;-@'@L( ġ '}-@A  $ !A5  -@'@ 1-@'@'( YOUR PLAY 1 A" C(}6-8<8,,C+",)+8<,",)+8<,",A5  A" A5 96-$@%@%6-@/ )}A9 A50 '-@'@'(  96-$@%@%6-@/ A9 A50  @*}A5 /-@)8<,!6@/6-   A50 11+%@,A@AAABAB+} > 68,-6-8,6-8,)6-8<,46-8<,> A @%68<8<,,-8<8<,,&@@688<,<8<,,-@,} $8<,@&A@) 6- AR"@) AQP AQ`+@,)+,A@0$-}8<,!6-$ AQP APP< AP,+"@,*+O:&,"@,26-< AQP) ARP)+.}@,)+,APP) AR"@6-) AQP$8<,!@6-$ AQ` APP$$8<8</}8,,,"AA / AS6-8<8,,/"@AQP AQ`&8<,"@&6-& AQ`0}8<,"AQ'8<8,,"@6-' AQ`" 6- AQ`') ARP"@6-) AQ`1}, AQh$$8<8<8,,,"AB5i6-8<8,,m+,*+"@,AQ`rO:&,@AB%2}w7 AS"@# ASP7"AQP| AQ`! AS!"@AQP AQ`83}<, @&ABp" 6-"O:&,"@AQ`"AQ`! AS!"@AT AQ`4}8<,"AQO:&,@AC%%+"@,)+"@,AQ8<8,,"@AQ5}'8<8,, @6-' AQ`) ARP"@6-) AQ` AQ"6- AQ`6}) AS"@6-) AT AQ@6-#-@48<,!@@6-@   7}$\6-6@$-@E+88<,,",*+8<,,V8<,"@\6- !6@APpK8}6-6@$-@/8<,:8<,!E6-8<,K6- $8<,!AQ%$6-6@9}$-@B8<,7+8<,"@,*+8<8<,,!@,B6-8<, !6@AQ` A:}Q06-@6-6@0-@8<,"AQ5 77+8<8<,,@,)+88<,,"@,A;}Q5 2!+8<,,*+8<, ,,6-8<,26- "6@AQ$"@ATK6-6@<}$-@/8<,":8<,!E6-8<,K6-#   $(#6-@#-@)=8<,",+=}8<,,*+8<, ,76-8<,=6--   $<\6-@#-@.8<,@8<,!6@K8<>}, V6-8<,\6-A   $P6-@6-U66-&@!68<,"@ARZ ?}AR@_9-@"8<,"-8<,"96-@d x$_6-@#-@58<,!6@}@S+8<,,*+8<, @,_6-   $U6-#-@68<,"8<8,,I8<,!8A}<8,,U6-@   $]6-#-@68<,"8<8,,Q8<,&8<8,,"@]6-@B}   $#6-@#-@K8<,"8<8,,+6-8<,&8<8,,?+ ,*+!,E6-K6-"  C} $@,6-$@%@)6.7<%8,,,$?<6-++%@,'@&P:+%@,'@,,$@?$(#%-%@D}- " %$ D:EUCHRE.MAR,,$?<6-++%@,'@&P:+%@,'@,,$@?$(#%-%@*ZewFILLCNFIELDKETYPE)((@(@'(%%PROGRAM TO!F} SHOW PROTECTED INPUT, A,(TO MAKE SUBROUTINES FASTER)MAIN SUBROUTINE:$)). X,Y ARE SCREEN PO!G}SITION OF FIELD.%%. L IS MAXIMUM LENGTH OF FIELD8//. TYPE$ IS ONE CHARACTER FIELD TYPE CODEBL - 7@!H}<,V/ -*@@1/*@@0`6-6.jMAJOR LOOPt)@~!A'6!I}-&A("@'$"A&AP:!@6-&@2:(LOWER CASE GOES TO UPPER)> 4A! !J}@e)!@4*@AS> A0> 4N! @H)!@W4*@AS> A0& *@!K}AS& A0*@6-%@67,.>:, A0,""*@AS, A0!L} 67,.*@6-&@)*@@F)*@@0  A0THE MAIN CODE(!M}222IN THIS SAMPLE PROGRAM, WE DEFINE THE FIELDS<VIA DATA STATEMENTSFP44IN A MORE COMPLEX PROGRAM, THE INFO M!N}IGHT COMEZFROM A FILEdnx=== INITIALIZATION ===##@@K:&&;@@!O},;@,;@@,226.(........................................ +88NOW A SIMPLE LOOP TO GET!P} DATA FOR FIELDS ON SCREEN "6. 4*-@@  &# A# A -!Q}  A**IN A REAL PROGRAM, THE DATA FROM THE"--FIELDS WOULD NOW BE MANIPULATED IN SOME,))WAY (P!R}ERHAPS PLACED IN A DISK FILE)6@ ==========================JT&&DATA TO DEFINE THE FIELDS FOLLOW^h7,!S}2,0,NAMEr3,4,0,ZIP CODE|##2,7,0,MISCELLANEOUS COMMENTS:12,2,20,A12,4,5,N4,8,30,E%%7,15,0,=== TH!T}AT'S ALL FOLKS === 0,0,0,* D:INST.JANOUS COMMENTS:12,2,20,A12,4,5,N4,8,30,E%%7,15,0,=== TH 2  _qBYTCKSUThis program creates aDOS 2.5 RAMDISK.COM filefor 800XL owners to al%V}lowuse of RAM under OS ROMsas a small (105 sector)RAMdisk.$...@@ D:RAMDISK.%W}COML"V.*@$6-%. A`:@BU#7 ERROR IN DATA STATEMENTS:&j%X}255,255,223,7,223,7,0,1287,128,7,8,137,11,137,118,63,21,63,21,49,141,20157,20,201,3,144,4,40,160 139,%Y}96,32,203,18,165,67,74 74,9,192,222,18,235,18,106106,106,8,173,1,211,74,4042,141,1,211,96,0,128,58128,%Z}173,10,7,9,128,141,10 7,32,224,7,162,112,169,254157,66,3,169,55,157,68,3 169,128,157,69,3,169,0,15774,3%[},157,75,3,32,86,228  48,13,160,74,185,0,129,145 69,136,16,248,32,148,16,9668,56,58,0,0,129,73,129(2,105,0%\},105,0,0,0,020,0,15,255,255,255,0,0<$$255,255,255,255,255,255,255,15F255,255,128,0,0,0,0,0P0,0,0,0,0,0,0,0%]}Z0,0,0,0,0,0,0,0d0,0,0,0,0,0,0,0n0,0,0,0,0,0,0,0x0,0,0,0,0,0,0,00,0,224,2,225,2,0,128-1,(END O%^}F DATA) D:INST.OCT0,0,0,0,0,0,0,0n0,0,0,0,0,0,0,0x0,0,0,0,0,0,0,00,0,224,2,225,2,0,128-1,(END O$Jan-Mar 198716CHAIN.JAN BChain Reaction (Jan) INST.JAN BINSIGHT:Atari (Jan) MLWRIT)`}E.JAN BML Write (Jan) WARI.FEB BWari (Feb) SSCUSTM.FEB BAtari SpeedScr)a}ipt Customizer (Feb) INST1.FEB BINSIGHT:Atari - Program 1 (Feb) INST2.FEB BINSIGHT:Atari - Program 2 (Feb) I)b}NST3.BOO BINSIGHT:Atari - Program 3 (Feb) EUCHRE.MAR BEuchre (Mar) INST.MAR BINSIGHT:A)}UUUUUTUUTTUU@@@@@-d}@@@@@@@@@@@P@@-e}PUUT@@PPP@@@UP@@@T@UT@-f}@Q@@@@@@E@@@@@DT@UT@@-g}@D@@@@@@@T@@@@P@P@@@@@-q}(B2CHAIN JANB 6MLWRITE JANB BINST1 FEBBNINST2 FEBBVINST3 FEBB3]WARI FEBB&SSCUSTM FEBBEUCHRE MARBEINST JANB UINST OCTB_CONTENTS CcPICTURE B MENU B/MN BCOLOR OBJBRAMDISK BOOBINST MARB>PICTURE B2ROMCHR SETBGREVB FIXBLDUPFIX BASBSBFIX BOOBWINST3 BOOB8fMLX BPROOF BRAMDISK COM@ĠԠ@͠@Ӡ@˭Š@/ñ͠@!@Ġ̠aROOM3X0 C @͠@͠@ ͠@͠@͠@ ͠@BSOURCE 114BSOURCE 115BSOURCE 116BSOURCE 117BSOURCE 118BSOURCE 119BSOURCE 120B%DOS SYSB*DUP SYSBmDEMO SRC@P@T@@UU@UQU@@TUU@@-r}-s}-t}UUUUUUUUUUUUUUUUUUU-u}-v}-w}-x}-y}-z}-{}-|}-}}UUUUUUUUUUUjjj-~}jjj-}jjj-}jjjj-}jjj-}-}-}-}-}UUUUUUUUUUUUUUUU_-}-}-}-}-}-}-}-}UUUUUUUUUUUUUUUUU-}-}-}-}-}-}-}-}-}UUUUUUUUUU@-}@@@-}@@@-}@@@@-}@@@-}@@@-}@@@-}@@@-}@UUUUUUUUUUUUUU@UUUT-}-}-}-}-}-}-}-}-}-},7DEDRADDBECIOICCOICBADICBLEICSTABUFFERFIREADADADLEE@A41}A6A@A5@1 AB(&A@A)Ay6A@1} ;@,!F:B2y,@!%D:MNO 6.hhh%67@,.>:Ap,767@,.LVO67@,1}.>:A(,?+@%@?6-F:A`,%AV$F:Aa,%@9A@ 'A @A9A1}@R&@@%@d3-@ADF:%,"@R%@2F:%,"@%@d2%@1}%@d z,@@ D:COLOR.OBJ9)@F)@S)@`)@m)@1}z)@++6-@%+%AV$,&+%AV$, A @i*@@ D:PICTUR1}E96-F:@,H6-F:@,T6-Ay6^ A i@G%2AP@@G2@AT@1}@6-?:Ai<@,h -@6? <2AQ@X2@AR@1}dA h  %D:MN6-@File#2,$2036-A46-A6'6-A@36-A5 %%%1}@B 6-6-P:'AV,*6-&$AV2%B%%@%@6-?:C:,<,$D:MENU1}B 6-6-P:'AV,*6-&$AV2%B%%@%@6-?:C:,<,$D:MENU0hi)DDLISTDHIGDLOMONTHYEARPF1PF2SALLFILEALLDESCRALLTYPENINPUTEMPCONSOCURRANGNPAGEPAG5} 5}.;@`, A$ A . A;@ ,;5}@ , r +@@1AY<6.pppGW67@,.>:F:@,,r67@,.>:F:@,, 5}K67@,.>:@,367@,.>:@,K67@ ,.>:@,O-@@B@167,.>:A(,K65}7%@,.>:@,O I67,.>:@e,/67%@,.>:,I67%@,.>:@,%A@$@5}%@7A YA@$@%@{A@$@%@A@P-@5}B:,(Ay%@:7,,, >A`PAa@I #@4"-@#"167<,.>:,E675}<,.>:,I "!!6-?:A67B:,,4>:@2,46.7@5} @E2n4-@&P:+B:,%B:,%@,'@,@>( P-@"@n(@é5}š<--(%Press to choose, to run.>(6-@(6-P:'@,%@?76-$@&@%6-5}@/+%,!76-&A2 -%.(7$@5&@4<$@5,2 BJ @-@F($ 5} J CA!@A(# OF . Press for next page.EAY@4F-@5}%@P76-@:7,,#67<,.>:,767<,.>:@,Z-@A _8B2y@$6-F:B2y5},8"@@d%67<,.>:,%67<,.>:,j"@A k@An s @p5}xR6-%&@+&6.D:R67@,.7$@&@<$@,z7<,4DAF}c(&(Refer to5} the article in theN(#corresponding issue of COMPUTE! for`( instructions.c(~f(-("To return to the menu, press 5};( and enter>(c(RUN>:@4,D:MN>:@4,f(-@A (( Now loading ... A5}7<,4B%7<,0DA`9A @'A@9A@h(>:A%,(=5}(%This program won't run from the menu.@(h(#This may be machine language sourceQ)(!code, a BASIC ENTER file, machine5}Q(#language not loadable via BASIC, orP&(a program that writes to disk.)(P("In the latter case, we suggest you=((5} copy the program to another disk=(before using it.V(V(KBefore attempting to use this program,consult the article f5}or instructions.0 -@6? ,A 0  B AU @@76-?5}:@$A@,U!A(*A6A B @!(!(Can't load this file.?(-(!Press 5} to return to menu...?AdAU F:Ad,@A )AdAU B) @,#6-%5}@!#6-@6-@@ @cĠŠƠӛWW;@$@d,;@5$@d5},;@d,;@5,;@,;@,+@%@/0@@@I0@@c0@5}@}0@@@0@@@6-@+(@š6(@5}H"(@ atari programs=(@ on diskH(@D"(@ COPYRIGHT 1987D(@COMPU5}TE!PUBLICATIONS-(@-(@ 􎎎05 AP5@@ D:CONTENTS:@5}@D@-@N)@)67$@&@,.X@67,.b)@5})67$@5&@4,.l v@ B$Q@+(>(Cannot read table of conten5}ts.A(Q( Check disk:""(* COMPUTE! disk inserted?(* Drive door closed? (* All cables connected?##(5}* Power available to disk?%%(* Is disk set up as drive 1?:(((Press to try again...:AdAU5} F:Ad,@A AdAU A6-A6#A2"6@(6-%@5}2 A $%%076,010,006,169,064,141,014,212%%104,096,169,057,141,000,002,169%%006,141,001,002,104,104,135}3,204%%104,133,203,104,133,206,104,133%%205,104,104,133,000,169,000,133%%001,173,015,212,141,015,212,041$%%0645},208,246,169,192,141,014,212.%%096,072,138,072,152,072,164,0018%%177,203,170,177,205,141,010,212B%%141,024,208,142,05}23,208,200,196L%%000,208,002,160,000,132,001,104V168,104,170,104,064,-1!6-@$A@!#A 2"65}@(6-%@2 A$%%104,032,125,080,032,125,080,169%%000,141,224,002,141,225,002,141%%225}6,002,141,227,002,032,125,080%%141,158,080,032,125,080,141,159%%080,032,125,080,141,160,080,032%%125,080,141,161,5}080,162,016,056 %%173,160,080,237,158,080,157,072%%003,173,161,080,237,159,080,157 %%073,003,254,072,003,208,003,255}4*%%073,003,173,158,080,157,068,0034%%173,159,080,157,069,003,169,007>%%157,066,003,032,086,228,016,181H%%173,2245},002,013,225,002,240,003R%%108,224,002,173,226,002,013,227\%%002,240,003,108,226,002,132,212f%%169,000,133,213,096,15}62,016,169p%%000,157,072,003,157,073,003,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 5} 096,080,076,118,080,096,-1 D:MN03,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 4)HHHhhhe H)8h Lh e ԍХ) ̍`6,228,016%%012,104,104,192,136,208,003,076 8Ktari (Mar) ROMCHR.SET BCustom Characters (XL & XE) (Mar) BFIX.BOO BFixing Revision-B Program 1 (Ma*Q}*?A@2##@@K:  }  )) ! The program for the Octo=}ber 1986 ** " INSIGHT:Atari column, # (,, $ 堸, was accidentally omitted- 2.+ # from=} COMPUTE!'S Atari Disk Service. 7,, $ Disk, but is included on this disk.<1 . # This program writes a boot program1=} =.+ # to disk. We suggest that you save. >>, $ this program to another disk before/ >  using it.A F  =}./_rFILEHEXLOHSTARQUIHEADDJUNDIDIGITEMA} ****** BINARY FILE SEGMENT CHECKER ***2;@ ,;@,26.0123456789ABCDEFA} P)@@Z %D:MNd D:RAMDISK.BOOre/ >  using it.A F  <Y +( COMPLETE FILE NAME2 @@<' A)@')@F3"AUA}*"AU&)@3)@P6-%AV$Z' B)@')@d6-%AV$n FA}ILE SEGMENT: x 6- A0  THROUGH  6- A0  -)@  @`A}%%*** GET HERE ON END OF FILE ***;F:A,A6; UNEXPECTED ERROR # F:A,!!*** HEXPRINT SUBROUA}TINE ***6-A@"-@@"6-P:', 7%@<%@, 6-&$6-'@ "A}$ D:INSIT.MAR"-@@"6-P:', 7%@<%@, 6-&$6-'@ "@  ?:, 2  2 $PRESS CTRL-4 TO SWITCH CHARACTER SETMACHINE LANGUAGE DATALL169,0,J7}133,203,133,205,169,192,133,204,169,64,133,206,160,0,177,203,145TT205,200,208,249,230,206,230,204,240,12,165,204,201,208,J8}208,237,169,216,133,204??208,231,8,120,173,14,212,72,169,0,141,14,212,173,1,211,41::254,141,1,211,169,192,133,206,169J9},64,133,204,177,203XX145,205,200,208,249,230,204,230,206,240,12,165,206,201,208,208,237,169,216,133,206&&208,231,104,J:}141,14,212,40,104,96GREEK DATA0,0,60,108,108,108,54,0!!0,60,108,126,102,118,124,960,0,99,182,24,24,108,J;}1990,28,48,28,102,102,60,00,0,60,96,124,96,60,0!!24,24,126,219,219,126,24,24 0,0,51,94,12,24,48,48J<}0,0,252,102,102,102,102,6 0,0,48,48,48,52,28,0*0,60,102,126,102,102,60,040,0,102,108,120,108,102,0>0,192,J=}96,48,24,44,103,0H 0,0,102,102,102,102,127,96R0,0,230,102,102,124,112,0\0,0,60,102,102,102,60,0f0,0,127,18J>}2,54,54,54,0p0,0,24,24,0,0,0,0z0,0,124,102,102,124,96,960,0,63,108,108,108,56,00,0,126,152,24,24,24,0J?}0,0,238,102,102,108,56,00,24,219,90,90,90,60,240,0,102,195,219,219,126,048,28,48,30,48,112,62,60,J@}0,60,102,56,12,6,2896,30,112,96,96,56,12,560,0,24,24,0,0,0,0 HEBREW DATA 0,102,52,24,44,38,99,0 0,JA}126,6,6,6,6,127,0 !!0,254,102,102,102,102,102,0 0,127,6,12,12,12,12,0 0,124,82,66,66,36,60,0 0,238,102,54,3JB}0,12,56,96 0,60,12,12,12,22,115,0 0,126,6,102,102,102,102,0 !!0,126,102,102,102,102,126,0 0,60,12,24,24,24,JC}24,24 0,126,6,6,6,6,126,0& 192,64,126,126,6,4,24,240 0,96,62,70,134,134,158,0: 0,60,12,12,12,12,60,0D 0,JD}126,38,66,66,102,60,0N 0,126,38,118,6,6,126,0X 0,126,6,102,108,120,96,96b 0,126,6,6,6,6,6,0l 0,214,82,82,82,1JE}26,60,0v 0,126,38,38,38,102,102,0 0,126,38,118,6,6,6,6 0,119,18,22,12,6,126,0 0,60,12,12,12,12,12,0 0JF},119,50,22,28,12,12,12 0,60,12,24,0,0,0,0 0,60,8,24,24,24,24,0 D:ROMCHR.SET 0,60,12,12,12,12,12,0 0H] W.@@ D:AUTORUN.SYSB-@AF"S*@NH}W ll255,255,0,1,97,1,173,1,211,9,2,141,1,211,76,64,21,165,6,74,144,81,173,250,3,208,76,168,133,214,169,160nn133,215,NI}169,32,133,216,173,1,211,9,2,170,202,202,142,1,211,177,214,232,232,142,1,211,145,214,200,208,239(kk230,215,198,216,208,233NJ},169,234,141,223,168,141,226,168,169,240,141,224,168,169,17,141,225,168,140,412NN187,165,12,141,9,1,165,13,141,10,1,132,12NK},200,132,13,96,226,2,227,2,11,1 D:REVB.FIX68,169,17,141,225,168,140,412NN187,165,12,141,9,1,165,13,141,10,1,132,12L2# Y2@6@ D:DUP.SYSY@@ D:DUP.SYSQRM}-@A &$)@( <-@@U@"M*@Q =@=@5@RN} D:DUP.SYS2oo164,6,136,240,35,172,253,191,169,170,141,253,191,205,253,191,208,22,74,141,253,191,205,253,191,208,13,140RO}<kk253,191,169,63,162,39,32,181,49,76,182,32,173,252,191,208,241,173,253,191,240,236,234,234,234,234,234 D:DUPFIX.BARP}S'A0@3,162,39,32,181,49,76,182,32,173,252,191,208,241,173,253,191,240,236,234,234,234,234,234 D:DUPFIX.BAPr) BFIX.BOO BFixing Revision-B Program 2 (Mar) RAMDISK.BOO BINSIGHT:Atari - 800XL RAMdisk MLX BAtar*R}i MLX PROOF BAtari Proofreader - 800XL RAMdisk MLX BAtar(SA@##@@K:  }  )) ! This program writes a fiVT}le to  ** " disk. We suggest that you save # (,, $ this program to another disk before- 2.+ # usinVU}g it. For more information on. 7,, $ this program, please refer to the <1 . # corresponding issue of COMPUTE! 1VV} A F  P)@@Z %D:MNd D:BFIX.BOOissue of COMPUTE! 1Tg&(A@##@@K:  }  ** " This program inZX}cludes subroutines ** " from Program 1 and Program 2. # A F##  P)@ZY}@Z% D:INST3.FEBd D:INST3.BOO2. # A F##  P)@X<<#EXIT: XANDY IS X AND YF#USES: TEMPX,TEMPY,MASKP#' 6-6-6-'6-@Z#%6-P:,'@%6-P:[},'@d#")"$n#P:,*P:,6-%x# 6-%# AP#**** BITWISE OR#ENTER: X\},Y#EXIT: XORY IS X OR Y#USES: TEMPX,TEMPY,MASK#' 6-6-6-'6-@#%6-P:,'@%6-P]}:,'@#"*"$#P:,)P:,6-%# 6-%# AP#,,***** CONVERT N TO N$ USING G^}IVEN BASE#ENTER: N,BASE$""USES: DIG$,DIGIT,WORK,TEMP$ AP$;@b,"$HH6.>0123456789ABCDEFGHIJKLM_}NOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz,$**6. 000000000000000000000000000000006$ 6-@$ -@2@6@J$`}6-P:',6-&$T$67<,.7%@,^$ 6-  h$57@<@,40+6.7@,5 A r$$$a},,***** CONVERT N$ TO N USING GIVEN BASE$33ENTER: N$ HAS PRESUMED NUMBER IN STRING FORM$!!. BASE IS BASE TO USEb}$99EXIT: N HAS NUMBER IN INTERNAL FORM (<0 IF ERROR)$USES: DIGIT,TEMP$,,NOTE: DIGITS GO TO BASE 66, IN ORDERc}$. 0..9,A..Z,A..Z$57@<@,40+6.7@,5 Ap%6-%-@B:,%36-@d}:7,,&@H# 06-6@3$&%9!@ 6-&@) @66-6@9$0%9!@56-&@e}) @666-6@9$:% 6-6@$D% 6-$%N% X%$ D:INST3.FEB9!@56-&@f ;DBEFISTARTADABUFFERTFCIOSECTORDSKINVADDMEDIPINIDTYPREACKSURICCOICBADICBLEICSTA^g}NDSTATBASDUNIDCOMNDBUFLDBUFHDBYTLDBYTHDAUXDAUX@^h} ^i} !"#$%&'^j}()*+,-d_ +76-F:A`,%AV$F:Aa,%@K&@@q^k}_%@@nW-@(MLX/-@#B(TAW(xQ(Starting^l} Address3( Ending Address7M(Run/Init AddressQVV9@,;&%A',;@ ,;@ ,;@^m},;A(,;@,:#@@K:&(:( ape or isk::6.>:,%67&%@0,.46^n}7@,.:6.U 6-6.hhh+67@,.>:Ap,=67@,.LVU67@,.>:A(,.)@.@^o}*@hAp) (>:, (@:T,6.) API6-&@$ 6.>:,I67@,.>:P:+&%A'^p},'A(,,H6-P:'AV,$6-&$AV667@,.>:,H67@,.>:,V6-%@"6-P:'AV,26-&^q}$AVD67@,.>:,V67@,.>:,e-@@$"'67,.>:,+ e24,96,169,60,141,2,211,169,0,133,1^r}0,169,0,133,11,76,0,0H6-P:'AV,$6-&$AV667@,.>:,H67@,.>:,'67@#,.>:,'67@$^s},.>:,@:D,A`%(%(Boot isk or Binary ile:.)@.@h*@pAp (>:,^t}"@pA`"I6-&@0 6.>:,I67@,.>:P:+&%A','A(,,,H6-P:'AV,$6-&$AV^u}667@,.>:,H67@,.>:,6N 6-6-P:'AV,*6-&$AV<67@,.>:,N67@,.>:,@5 #A0^v}!-@@0%"167,.>:,5 JSS169,0,141,231,2,133,14,169,0,141,232,2,133,15,169,0,133,10,169,0,133,11,24,9^w}6TH6-P:'AV,$6-&$AV667@,.>:,H67@,.>:,^H6-P:'AV,$6-&$AV667@",.>:^x},H67@&,.>:,hC +A@1A@CA @r (: -@@|2 ^y}Ap"6@(6-&@2 A"6@A &"6@-@& A ? A"6^z}@(.( New Address25(? Ap" B"6@A= A0("( Display:From&/(To^{}3= B'gS )!) )!) I(>:AS, At least , Not More Than S A0i-@((^|}:3-@E6-F:C:,%%&,O6.000i67@&B:=:,,,.=:,8F:Ad, AU%)@('+'.(8^}} Ap2 (, (>:A&," %(((2 Ap ( Ap 68,- [6-&P:'AV,$^~}AV2-@@=6-%8,W6-&AV$+!AU,[ v6-A(12A@@; Ap^}]2i6-v(>:A&,3  (&( Incorrect>:AS,)(3 Ap@ -@^}6@<2@P@@ 5-@@1C:,%&%&@8,5 &6-%@^}Ap0 A:6-6-D8)@8"AU)"@D)"@2ApN @26^}-6$XA&A0bH A#"@*"@D06-6@>(>:A&,H Al Apv!! @H^})!@WA% (>:%,%6-$@%&@H3!AU(>:AS,)6-A&3 A%6-%@^}% @A'"(>:AS,' Ap (, $fAR@)-@@7(>:@0^},D)@Z@D*@Xb(>:,f *AR'( >:A&,*$C +A@&^}1A@&CA @"@:T,A ˠ (( Load File(@pA@H(^}.(#Enter AUTORUN.SYS for automatic use1(D(Enter filenameHJ 6.B:,!@27@<@,0D:;6.D:^}J67@,. Q Ap@?@@&@$B(Q( Working...6-@@(^})@, 6 A  )*@AU)*@AU*y6-P:'AV,$6-&$AV1*@>*@^}O6-P:'AV,_6-&$AVl*@y*@4* A p*F:A,!@Ap>")A^}PH*@A$)*@@<*@A%O*@@`6-P:'AV,p6-&$AV}*@^}*@RF B@&( Finished.*-(0(<-F A`\fI-(Error F:A, try^}ing to access1(<@?(I A`pԠŠz (( Read TapeE( ("(Insert, Rewind Tape.3( Pres^}s PLAY 8(E(& RECORD$($(Press when ready:T A `@B@@&@$A(^}C:E(T( Working...* A p*F:A,!@A `F@ B&( Finished.)(,(0<-F^} A`V(>(Error F:A, when reading/writing boot tapeA(L@V ADDϠ^}䠠Ľ嬠Ľ6-@2File#2,$2036-A46-A6'6-A@36-A5^}B6-P:C:,'AV,*6-C:,&$AV2%B%%@L6-&%@$6-P:'AV,46-&$AV<%L^}%%@)%@&@$)6-?:C:,<,AF:,$ҠɯϠA$*(*(Forma^}t Disk In Drive 1? (Y/N):..)@.@x*@Ap8 (>:,"@xABW(( Formatting..^}.@AT@D:T(Format CompleteW(LY 6-P:+&%A','A(,<67&%@,.>:,^}@O( Reading...Y A V( Writing...`-@6-j4 A *67$A(&A',.4 A`t^}6.7$A(&A',~ A F:,@A  ( ( (- A`@(Error^} on disk access.6(May need formatting.@ A@ҠӠśDrive ONEPass buffer in S^}ECTOR$sector # in variable SREAD=1 for read,READ=0 for write6-@$AV -6-%@6-%^}@-6-%@6-%@6-%@6-%@6-%@ (6-%@6-%@2DIM D^}SKINV$(4)<% 6.hLS%67@,.>:A(,F9@6-C:,)6-P:'AV,96-&AV$P Z d^}@&@$n'P:'AV,'&F:,$AVx6-?:C:,,$ D:MLXP@^}@&@$n'P:'AV,'&F:,$AVx6-?:C:,,$ D:MLXP@\_nCd +n--A6A"!)6-%- x?Br<((Errorb} in DATA Statements. Check Typing.?6-?:A6,/(/($Automatic Proofreader Now Activated.%%104,160,0,b}185,26,3,201,69,240,7**200,200,192,34,208,243,96,200,169,74%%153,26,3,200,169,6,153,26,3,162%%0,189,0,228,157,74,b}6,232,224,16''208,245,169,93,141,78,6,169,6,141$$79,6,24,173,4,228,105,1,141,95$$6,173,5,228,105,0,141,96,6,169b}''0,133,203,96,247,238,125,241,93,6((244,241,115,241,124,241,76,205,2380,0,0,0,0,32,62,246,8,201''155,240,13,b}201,32,240,7,72,24,101))203,133,203,104,40,96,72,152,72,138((72,160,0,169,128,145,88,200,192,40"((208,249,165,203,b}74,74,74,74,24,105,''161,160,3,145,88,165,203,41,15,246**105,161,200,145,88,169,0,133,203,104@170,104,168,104,40,9b}6D:PROOF5,''161,160,3,145,88,165,203,41,15,246**105,161,200,145,88,169,0,133,203,104@170,104,168,104,40,9` ??1(` CJJ jjjJ(*`:   pB7DEJK V0 JE `D8:f}Iii7DEJK V0 JE `D8:dSŠĠɠ̨ ֱӠֽЍԠĠɠ̨ ֱӠֽЍԠĠɠ̨ ŲӠֽЍŠĠɠ̨} ųӠֽЍŠĠߠЍԍЍ}}ҠӍύРР}ӠΨ΍ӠνӠĽӠƽ̠̬͍׍ɠΨԠР썮ԠР}ԠР宠ŠР卮ŠРᮮ}宍ЍōˍРРᮯ}荮Р̍Р宍ōȍȍɠĺԠР󠮰}ŠʠȍɠĺԠɠΨԠР쬍ԠР젮}ŠРЍӠĽɠΨԠӠ̨΍׍Р䮍ȍ}ɠĺԠР䮍ԠʠɠΨԠӠ̨ӠĽ׍Р퍮Р}ЍˮɠĺԠʠɠΨԠĮŠ׮׮ɠĺԠȍРЮ}쮍͠ӠŨӠŨ֍ĮԍɠĺԠȍР}󮍮͠ύ׍ӠнЍàЬɠĺԠʠɠ̨ ӱӠֽЍӠϨԠĠɠ̨} ӲӠֽЍԠĠɠ̨ ӳӠֽЍԠĠ ͍ӠֽЍĠʠɠ̺ŠʠɠΨԠʠɠ}̨΍ԠӠΨɠ̨΍ԠӠΨɠ̨΍ԠɠΨ ̍ӠֽЍԠĠ ԍӠֽЍĠߠЍî}ԍύɠ̺Šɠ̺Šɠ̺Šɠ̺Šʠ׍Ѝ؍ɠ̺Šɠ̺Šɠ̺ԠР宍Ԡ}ʠɠ̺ԠɠĺԠРŠР䮍}͍׍ɠΨԠР썮ԠР}ӠΨ΍Ӡν̠̬˭ōӠĽӠƽӠҽӠΨӠΨ׍֠Р˾ލЍɠѼԠʠϲ}ˍР卮Р󮍥ˍР貽}卮Р䮠ˍˍˍˍˍˍР뮍РӲ}𮍥΍čР宍ˠ̍̍ԍР}9\]U4ήtf#q[\4$&>)Ն%)tP#RMey!6M}ST Solid States Epson dump codeCITOHDMP .LST Solid States Citoh dump codeMATHMAN .BAS Math man programREADER .BAS T??}he reading program__ ӛ__ٛDisk Name:  ANALOG #23 DISKETTE SIDE 1 ?@} Disk Number:  ANA009File Name.Ext Description ---------------------------------------------------------------------?A}---------------------------------ALTCUR .BAS No frills alternative cursorALTCUR .ASM Alternate cursor source codeCLI?B}MBER .BAS Climber gameMINICOM1 .BAS Minicomp listing 1MINICOM2 .BAS Minicomp listing 2MINICOM3 .BAS Minicomp listing ?C}3PMCREATE .BAS P/M creator-animatorFIREBUG .BAS Firebug basic listingFIREBUG1 .ASM Firebug source code part 1FIREBUG2?D} .ASM Firebug source code part 2Disk Name:  ANALOG #23 DISKETTE SIDE 2 Disk Number:  ANA010File Name.Ext Descr?E}iption ------------------------------------------------------------------------------------------------------FIREBUG3 .A?F}SM Firebug source code part 388CHAR .BAS Graphics 8 char generator88DEMO .LST Graphics 8 char generator demo88CHAR ?G} .ASM Graphics 8 char generator sourceDRKHORSE .BAS Dark horse gameDisk Name:  ANALOG DISK #24 D?H}isk Number: ANA 011File Name.Ext Description ------------------------------------------------------------------------?I}------------------------------BOPOTRON ASM Bopotron game in ASSEMBLERCUIRCUIT BAS Circuit chart program and databaseXL?J}DOS ASM XL-DOS Builder in ASSEMBLERCOMPRESS BAS Cassette compressor programBFFO BAS BASIC to ASSEMBLER convert?K}erRACE ASM RACE IN SPACE game written in MAC/65.UNICHECK ASM Universal checksum program written in MAC/65.Disk N?L}ame:  ANALOG DISK #25 Disk Number: ANA 012File Name.Ext Description ---------------------------?M}---------------------------------------------------------------------------WEATHER BAS Weather forecast program.RACER ?N} BAS Racing car over scrolling roadway. ANDROTON BAS Basic Androton. Requires to be 'compiled' with MINICOMP. See Disk A?O}NA009.BOOTADD BAS don't know.BOOTADD ASM Assembly of BOOTADD.BOOTRAND BAS Delivers random numbers.BOOTRAND ASM ?P}Assembly of BOOTRAND. TUTOR1 BAS Displays Basic's statement and operator tokens.TUTOR2 BAS Variable name lister.TU?Q}TOR3 BAS Basic line analyser.MINER BAS A simple go and get'em game in basic.NOCLICK BAS Eliminate keyboard clic?R}ks.NOCLICK ASM Assembly of NOCLICK.FUNCTION BAS Function key driver. Use CTRL key to enter basic statements.FUNCTION ?S} ASM Assembly of FUNCTION.CASSCUR BAS Change cursor on screen.__ ӛ__?T}ٛDisk Name:  ANALOG DISK #26 Disk Number: ANA 013File Name.Ext Description ----------------?U}-------------------------------------------------------------------------------------STORM BAS Plane in storm demo.POP?V}CORN ASM Popcorn game in ASSEMBLERTAS BAS PAINLESS player mover lists no's 1 2 & 3. HILITER BAS Magic Palette.?W}BOPLVL6 LST Higher levels for the BOPOTRON game on disk ANA 011.BOPLVL7 LST As above.OVERLAY BAS Graphics overlay?X} listings.OVERPLOT ASM Gr overlay plot code.OVERDRAW ASM Gr overlay DRAWTO Code.PULSE ACT 'PULSE' Graphics demoR?Y}OBRAID BAS Robert Raid Game in basicBOOT! ASM BOOT CAMP programs for figures 1 - 12.Disk Name:  ANALOG DISK #27?Z} Disk Number: ANA 014File Name.Ext Description -------------------------------------------------?[}-----------------------------------------------------BOPCHG LST Changes to the game BOPOTRON OBJSAVER BAS Minicomp ob?\}ject code saver.MATHFIX BAS Math ATTACH XL FixKEYPAD BAS Numeric keypad program in basic and MAC/65RENUMBER ASM I?]}nstant renumber and installer program in MAC/65EXTEND BAS Extend your DOS directory.SCRNMAKR BAS Screen maker program?^}SCRNLOAD BAS Screen loader programMFWB ACT More fun with BOUNCEENGLISH ASM English error messages in MAC/65.BO?_}OT! ASM BOOT figures 3, 4, 6, & 7.HISEAS BAS Basic training high seas adventure game.VANDENBG BAS Text adventure?`} at Vandenberg Air Force Base. Save the space shuttle.CHECKBOOK BAS Microcheck utilities including menu and chequebook prog?a}ramDisk Name:  ANALOG DISK #28 Disk Number: ANA 015File Name.Ext Description --------------?b}----------------------------------------------------------------------------------------UNICKFIX BAS Unicheck printer time?c}ouy fix64MOVE BAS Graphics 4 movement codeALTCURXL BAS Amac copy fixerMICRODOS ASM Microdos program and sourse cod?d}eMORTGAGE BAS A mortgage program. Lets you budget or see the effects of changing interest rates.BIRDS ACT A DEMON bi?e}rd game in action.BOOT! ASM BOOT CAMP Figures 1, 2, 3, & 4.TWOGUN ASM TWOGUN game and sourse code.CASCADE ASM ?f}An extensive CASCADE GAME in assembler__ ӛ__ٛDisk Name:  ANALOG DISK ?g}#29  Disk Number: ANA 016File Name.Ext Description ----------------------------------------------?h}--------------------------------------------------------ROBFIX BAS ROBERT RAID FIX See club disk ANA 013.RAMDISK BAS ?i} RAMCHECK Disk version RAMCASS BAS RAMCHECK Cassette versionRAMCHECK M65 RAMCHECK Source codeRAMOS M65 XL RAM OS?j} Program and source code.MAXICOPY M65 MAXICOPY Program and source code.DOUBLER BAS Extended calc.multiply by 2.MULTIP?k}LY BAS Extended calc. multiply programREVIVE M65 Disk file REVIVE prog and source code.DRAGON ASM DRAGON LORD Pro?l}gam and source code.CHEEP! BAS Cheep talk listings.BOOT! ASM BOOT CAMP FIGURES 1, 2, 5, 6, & 8.BLINE M65 B-L?m}INE line numbering program and source code.HEXCHART BAS Decimal/hex/binary chart.Disk Name:  ANALOG DISK #30 ?n} Disk Number: ANA017File Name.Ext Description -----------------------------------------------------------?o}-------------------------------------------PLDEFMOD BAS Mods for the great game PLANETARY DEFENCE.PALLMODS LST MAGIC PA?p}LETTE modifications.RUNAUTO BAS AUTORUN.SYS Creator.BURGER! BAS BASIC BURGER Listings 1, 2, & 2c.MHD LST BASI?q}C BURGER ASSEMBLY code.ZPLOTTER BAS 3-D Graph plotting program.BOMBERS M65 BOULDER BOMBERS Game in MAC/65.LOANSHRK B?r}AS Loan analysis programTWO56 BAS 256 colour pallete program.Disk Name:  ANALOG DISK #31 Dis?s}k Number: ANA 018File Name.Ext Description --------------------------------------------------------------------------?t}----------------------------MDXLFIX BAS MICRODOS XL Double density fixBALLFIX BAS BALLDROP XL fixUNICHECK M65 UNIC?u}HECK Checksum source and programROTO ACT R.O.T.O. Game in ACTION.LUNAR BAS LUNAR PATROL game in BASIC.LAZER ?v} BAS LASER - TYPE Typing tutor.CALENDAR BAS PERSONAL PLANNING CALENDAR.V. M65 V: MEMORY STORAGE DEVICE, Source c?w}ode and program listingCLOCK! BAS ATARI CLOCK listing 1 & 2.CLOCK! M65 ATARI CLOCK listing 3.ATASCII BAS ATASDI?x}I Animation program.__ ӛ__ٛDisk Name:  ANALOG DISK #32 ?y} Disk Number: ANA 019File Name.Ext Description --------------------------------------------------------------?z}----------------------------------------ACCESS3 BAS DOS 3 to DOS 2 File converterACCESS3 M65 ACCESS III SOURCE CODEH?{}OMETRAN BAS HOMEMADE TRANSLATOR Basic code and MAC/65 ListingsSHAPES ACT COLOUR the shapesCOSMIC ASM COSMIC DEFEN?|}DER Game and source codeREVERSE BAS SUPEREVERSION GAMEPRINTER1 BAS A.W. PRINTER DRIVER LISTING 1.PRINTER2 BAS A.W. ?}}PRINTER DRIVER LISTING 2.PRINTER3 BAS A.W. PRINTER DRIVER LISTING 3.PRINTER4 M65 A.W. PRINTER DRIVER LISTING 4.Disk?~} Name:  ANALOG DISK #33 Disk Number: ANA 020File Name.Ext Description -------------------------?}-----------------------------------------------------------------------------CLOCKSET BAS ATARI CLOCK TIME SET UPDATEVANF?}IX BAS VANDENBERG XL FIXBASICFIX BAS BASIC BUG EXTERMINATOR LIST 1.BASICFIX M65 As above. List 2.NOTEMSTR BAS NO?}TEMASTER Music gameSYNTRON BAS SYNTRON GAME LISTING 1.SYNTRON M65 As above. LISTING 2.CCOM BAS C.COM COPY UTIL?}ITY listing 1.CCOM ASM C.COM Listing 2.KEYBOARD BAS KEYBOARD ENCODER Testing program.VERBOT MIC 'END USER' VER?}BOT ControllerSOUND! ASM ASSEMBLE Some sound list's 1. 2. 3. 4. & 5.Disk Name:  ANALOG DISK #35 . ?} Disk Number: ANA 021File Name.Ext Description ---------------------------------------------------------------------?}---------------------------------HIDE BAS Hide and Seek. An excellent search and find shapes game.BONK BAS Crea?}te autoboot game of BONK on tape or disk.G BAS Graphics Printer.G M65 Graphics printer in MAC/65 assembly?}.TURTLE BAS Turtle graphics for the 1020 printer/plotter.SQUIRAL TUR Turtle demo.KALEIDO TUR Turtle demo.LSHARK?} LST Loan shark listing.AV LST Fix for earlier program.MATLOC LST Matrix location.COLOR BAS Don't kno?}w.ONLINE1 ACT Action program. (needs ACTION cartridge to run)to run.ONLINE2 ACT Action program.ONLINE3 ACT Action?} program.ONLINE5 ACT Action program.ONLINE6 ACT Action program.ONLINE7 ACT Action program.ZPLOTTERLST Z plots?} listing.MENU Disk menu.D:ANA3NE6 ACT Action program.ONLINE7 ACT Action program.ZPLOTTERLST Z plots<-                          C}        __ ӛ__ٛDisk Name:  ANALOG DISK 36 C}(SIDE 1) Disk Number: ANA 022File Name.Ext Description --------------------------------------------------C}----------------------------------------------------SNEAK ACT Protect earth from parachuting robots. (In ACTION)MAZEWAC}R BAS Escape from the Maze before it dissipates.CHRDATA M65 AMC/65 source code for MAZEWAR.MAIN M65 Part of MAZC}EWAR.VBI M65 Part of MAZEWAR.SUBS M65 Part of MAZEWAR.DBASE M65 Part of MAZEWAR.MENU Disk menC}u.Disk Name:  ANALOG DISK 36 (SIDE 2) Disk Number: ANA 023File Name.Ext Description ----------------C}--------------------------------------------------------------------------------------RAFFERTYBAS 2 player rqce to fill yC}our pot with gold coins.NIGHT BAS A non-violent text adventure. Guide your character through a dream world.SGBPIR BASC} Solid Gold Input Routines that won't crash, break or cause errors.FLAKE BAS ST program. Logo demo.PLAID LOG SC}T program. Logo demo.MENUDisk Name:  ANALOG DISK 37 Disk Number: ANA 024File Name.Ext DescripC}tion ------------------------------------------------------------------------------------------------------MENU C} Disk menu.SPEEDSKIBAS Skiing. Beat the clock whilst avoiding the odd tree and/or markers.SPEEDSKIM65 SPEEDSKI sourcC}e code.ALTSCRN ENT SPEEDSKI alternative field.BANKSW BAS 130XE Bank selector.HALLEY BAS Locate Halley's comet. C}(Keep it for next time around).MASTER DR1 A disk filing program which uses a joystick to select commands of graphic iconC}s.MASTER DR2 Master Directory #2.CREATOR DIR Boot maker.BOOTPROGASM Bootcamp tutorial demo programs. (part of a C}series)]__ ӛ__ٛDisk Name:  ANALOG DISK 38 (SIDE 1) Disk C}Number: ANA 025File Name.Ext Description ----------------------------------------------------------------------------C}--------------------------COLORBARBAS TV alignment utility.DLIMAKERBAS Display List Interupt Maker.BACKUP BAS 13C}0 XE Disk Copier.FRACTALSBAS Fractual generator.INCOMINGBAS Machine Language game maker.DYNAMIC1BAS Dynamic displC}ays.DYNAMIC2LST Subroutine for dynamic displays.AIRHOCK ACT Air Hockey game. (in ACTION).PSFCONV BAS Print Shop cC}onverter file.PSFLOAD BAS File loader for print shop converter.MENU Disk menu.Disk Name:  ANALOG DISK 38 C}(SIDE 2) Disk Number: ANA 026File Name.Ext Description ------------------------------------------------C}------------------------------------------------------BACKUP M65 Backup source code.INCOMINGASM Incoming source codeC}. DYNAMIC3M65 Dynamic displays source code.MENU Disk menu.Disk Name:  ANALOG DISK 39 (SIDE 1) C} Disk Number: ANA 027File Name.Ext Description --------------------------------------------------------------------C}----------------------------------MENU Disk menu.UNICHECKBAS Analog debugging utility.PONG BAS Super poC}ng. The original ATARI game returns. LOADIT BAS Load it.FORMATTRBAS Formatter.DEBUG BAS Debug.CALPI BAS C}8 bit calc PI.OSDOSMODBAS OSS DOS Mod.ATDOSMODBAS Atari DOS Mod.HELPER BAS Program helper.CAPTOG BAS CapitaC}ls toggle.PONG M65 PONG source code.Disk Name:  ANALOG DISK 39 (SIDE 2) Disk Number: ANA 028File C}Name.Ext Description ---------------------------------------------------------------------------------------------------C}---MENU Disk menu.UNICHECKASM Analogs debugging utility.DOSMOD M65 DOS Mod source code. DEBUG1 M65 DC}ebug+ source code part 1.DEBUG2 M65 Debug+ source code part 2.DEBUG3 M65 Debug+ source code part 3.DEBUG4 M65 C}Debug+ source code part 4.FORMATTRAMA Formatter Source Code.__ ӛ__C}Disk Name:  ANALOG DISK 40 (SIDE 1) Disk Number: ANA 029File Name.Ext Description -----------------C}-------------------------------------------------------------------------------------ADVENT1 BAS Adventure game Parser. PC}art of a series.ADVENT2 BAS Adventure game M.L. routines. Part of a series.CHECK1 LST Microcheck modification for twC}o drives.CHECK2 LST Microcheck modification.(Listing for Check Printer)CHECK3 LST Microcheck modification. (ListingC} for Check Balancer)CHECK4 LST Microcheck modification. (Listing for Utilities)CLASH BAS Clash if Titans. An ArchoC}nish type chess game.IRA BAS Individual Retirement Account. Plan finances for retirement.MICROMA1BAS Micro mail. C}n upmarket address book mailing utility.MICROMA2BAS Micromailing Part Two.MICROMA3BAS Micro mailing assembly code lisC}ting.MOUSER BAS Construct and drive a mouse with your 8 bit Atari. Instruction required.PLOTDATABAS Display VISICALCC} statistics graphically.SLIDESHOBAS Allows 130XE to store and display compressed Koala format picture files.SLIDSHO2BAS C} Loader for SLIDESHOWVISIPLOTBAS Main program for PLOT DATA.Disk Name:  ANALOG DISK 40 (SIDE 2) Disk C}Number: ANA 030File Name.Ext Description ----------------------------------------------------------------------------C}--------------------------BOOTCMP1SCR Boot camp series. Program One.BOOTCMP2SCR Boot camp series. Program Two.KING C} DAT Clash of Titans data file.KING1 M65 Clash Source Code Part OneKING2 M65 Clash Source Code Part TwoKINGEC}QU M65 Clash Source Code Part ThreeMOUSER M65 Mouser Source Code.SLIDSHOWM65 Slideshow Source Code.STRFIND M65 C} Micro mail search source code.STRSORT M65 Micro Mail sort source code.__ ӛ_C}_ٛDisk Name:  ANALOG DISK 41 (SIDE 1) Disk Number: ANA 031File Name.Ext Description ----C}--------------------------------------------------------------------------------------------------ROAD OBJ One for theC} Road Text Adventure BARBOZ BAS Treasures of Barbos Text AdventureDDC9 BAS Dungeons and Dragons Character Editor.C}ADVENT1 LST Adventure Program part of a series.ADVENT2 BAS Adventure Program part of a series.ADVENT3 LST AdventuC}re Program part of a series.PAPERWGTOBJ Use your Atari 800 as a paper weight. April 1 program.DRAGON LGO The Dragon C}and the Turtle. (Requires LOGO cartridge)Disk Name:  ANALOG DISK 41 (SIDE 2) Disk Number: ANA 032File NC}ame.Ext Description ----------------------------------------------------------------------------------------------------C}--ROAD1 M65 One for the Road Source Code part OneROAD2 M65 One for the Road Source Code part TwoROAD3 M65 OC}ne for the Road Source Code part ThreePAPERWGTM65 Paper Weight source code.__ ӛC}__ٛDisk Name:  ANALOG DISK 42 (SIDE 1) Disk Number: ANA 033File Name.Ext Description -C}-----------------------------------------------------------------------------------------------------EQUIPMNTBASBONSAI1 LSTC}BONSAI2 LSTBONSAI3 LSTBONSAI4 LSTBONSAI5 LSTGEMSET OBJSWITCH OBJATARZEE1BASATARZEE2LSTPRINTUTLBASALPHA1 BASALPHC}A2 BASALPHA3 BASMLEDITORBASDisk Name:  ANALOG DISK 42 (SIDE 2) Disk Number: ANA 034File Name.Ext DC}escription ------------------------------------------------------------------------------------------------------GEMSET C} M65SWITCH M65BOOTCMP4M65BOOTCMP5M65BOOTCMP1M65BOOTCMP2M65BOOTCMP3M65Data Disk #1 is completed. Please Insert Data DC}isk #2 into your drive and load ANT1 to continue...... TCMP2M65BOOTCMP3M65Data Disk #1 is completed. Please Insert Data D@8A1 to continue..... Dos functions.Data Disk #1 is completed. Please insert Data Disk #2 into your drive and load file AN0 } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }ViCAM AVI Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogsBuster Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogs!Osprey-1000 Video Capture/Encoder dwImageSize@ dwNumColorsdwStreamingMode dwDialogs Osprey 1000 Video Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogs&ComputerEyes/PCI Capture Driver for NT dwImageSize@ dwNumColorsdwStreamingMode dwDialogsConnectix QuickClip USB dwImageSize@ dwNumColorsdwStreamingMode dwDialogs?16 bit dll of the TOSHIBA NoteBook Built-In Conferencing System dwImageSize@ dwNumColorsdwStreamingMode dwDialogs"Sony 1394 CCM-DS250 Desktop Camera dwImageSize@ dwNumColorsdwStreamingMode dwDialogs UpsideDownISVR III Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogs!Kodak DVC323 Digital Video Camera dwImageSize@ dwNumColorsdwStreamingMode dwDialogs TOPCAM Digital CCD Camera Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogsATI Video Basic Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogsPcam for Wintronix dwImageSize